This game is licensed for personal, private use only. If you plan to use it for any commercial purpose, public event, business, organization, school, fundraiser, church, promotional activity, paid event, or any use that generates revenue or provides a commercial benefit, you must purchase a Commercial License.
- Type Download
- SKU ECHODWNLD
- Age Range 11 to 16
- Minimum # of Players 8 Suspects
- Max Players (Main Game) 16 Suspects
- Max # Available (Sold Separately) 32 Suspects
- Difficulty Rating Moderate 4/10
- Roles Flex-Gender
- Interactive Extras Group Challenge * Finale Hunt for the Decoder
- Game Duration 2 to 4 Hours Average (Flexible)
- Setting At Mirage Hall inside Echo Spy Academy, students gather for the school’s mysterious annual dinner party.
- Game Format Thievery| Guided Clue Mingling | 4 Rounds
- Vibe & Content Notes Tween-Friendly Spy School Drama * Clean, Lighthearted Fun
- Publication Date 2025
An exciting tween spy mystery party game set inside a secret academy hidden within an isolated castle. This action-packed, non-murder mystery is packed with young secret agents, covert identities, coded messages, suspicious classmates, academy rivalries, espionage challenges, carefully guarded secrets, stolen spy technology, and an urgent investigation.
Mystery Party Game Synopsis:
At Echo Spy Academy, secrets and shadows are part of the curriculum. This is no ordinary school—it is the premier training ground for young secret agents, where mastering deception is as important as passing a final exam. Each year, the academy hosts a mysterious dinner party inside Mirage Hall.
For this special evening, Dean Shadow will assign every student a new identity. Your mission is to create a convincing disguise, develop a believable backstory, and remain in character throughout the party. After all, a future assignment might require an agent to become someone entirely different.
This year, rumors are circulating that someone plans to sabotage the dinner party. Every conversation could reveal a clue, every glance might carry a hidden message, and any classmate could be concealing a secret agenda. When an advanced piece of spy technology disappears, the students must put their training to the test.
As you enter Mirage Hall, you will realize this is more than a school dinner. It is a dangerous mission, a test of your investigative skills, and a chance to prove you have what it takes to become an elite secret agent. The game is on, and this is where your story begins.
Host a Large Group Game:
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Main Game: 16 unique suspect characters
- 8 characters are required, and 8 are optional.
- All character roles are gender-flexible.
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Expansion Pack #1: 8 additional unique suspect characters
- Sold separately.
- Includes 8 optional, gender-flexible roles.
- The expansion characters may be added in any combination.
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Expansion Pack #2: 8 additional unique suspect characters
- Sold separately.
- Includes 8 optional, gender-flexible roles.
- Designed to be added after Expansion Pack #1.
All 32 roles are unique suspect characters. The main game and both expansion packs can accommodate up to 32 players.
This is the instant download version of the game. Simply download, print, and prepare everything you need to play, with no shipping fees or delivery wait.
PDF files included:
- Host Instructions
- Printable Game Materials
- Solution
- Optional Extras, such as the free invitation
For the boxed kit, also called the Party Pack, use the link provided on the product page.
Printing Tips
For the best results, open and print the files using Adobe Acrobat Reader, available free from Adobe.com. Other PDF viewers may alter fonts, spacing, colors, page sizing, or interactive features.
- Download the PDF files to your computer and note where you save them before opening or printing.
- Select Actual Size or 100% Scale unless the instructions specify otherwise.
- Do not select Fit to Page, as this may resize cards, labels, or other game materials.
- Confirm that the paper size is set to US Letter, 8.5 × 11 inches.
- Print one test page before printing the complete game.
- Use standard printer paper for any worksheets or investigation sheets.
- Use heavier paper for invitations, clue cards, and other materials that will be handled during the game.
- Print in color when possible for the intended appearance.
- Do not select double-sided printing.
- Allow ink to dry completely before cutting, folding, or assembling the materials.
Printer settings and results may vary by printer.
We just hosted 16 kids for my daughter’s 11th birthday. Group was coed AND different friend groups. The structure of the party made it easy for all to connect, even if they didn’t know each other. The costumes gave an element of silliness. We had some that went all out and some that just did the bare minimum and it didn’t matter.
The instructions are great. I do recommend printing everything a week or two ahead. It helps you as the host to understand what happens. I was nervous the kids wouldn’t be into it, but they took it seriously. They even talked about their theories when they were eating.
Many had figured out the thief before the forensic report but the way it was phrased, it introduced enough doubt that they stayed interested.
We did one bonus game- the TP disguise game. I also made the scavenger hunt really tough. Even so, we ended the party at 3 hours, 10 mins as predicted.
My daughter asked if we could do it again next year with a different thief. I have a feeling we could be back for a different game.
This was an enjoyable party theme. This is an easier mystery and perfect for younger kids to follow along.
Our 11 year old invited 21 kiddos to her birthday party, everyone RSVPd yes (so I purchased the expansion pack), and everyone showed up! I was nervous about having to "recast" the main characters, but this wasn't an issue. The pre-game interactive contact so-and-so was difficult because there were two distinct friend groups, and I got a lot of questions about how to do that. (It was just to encourage excitement.) The kids showed up in costume and it was really cute although I'm not sure they really understood the acting portion.
The instructions were clear for hosting. I appreciated the ideas for cute food names (Detective Dogs, Secret Agent Sliders, etc) and the bonus game ideas were great (we only did one- the Disguise game with toilet paper, which was super fun). Organizing the round cards into envelopes the week before was helpful. Really, 16 kids max would have been my preference as 22 was quite a lot to handle. And, they needed a hint to solve the cipher code, but after that, they were able to easily figure out who the guilty party was. Extra fun that the guilty party also had no idea, and a few kids were absolutely convinced that it was them, and trying to convince others of this as well.
For decorations, I had a welcome table with a letterboard instructing the kids to Check-in, submit for photography and fingerprinting, pick up agent IDs (lanyards with a cartooned photo of them, their class, Echo Spy Academy from the photo provided and a place for their fingerprint), welcome drink (Truth Serum) and proceed to Mirage Hall. I made a castle door as the entrance, Suspect boards (with their photos, red yarn connecting them, fingerprint cards and a clue envelope with TOP SECRET), and a "class list" with a photo of the four different classes and the surrounding agent's IDs. Red table cloths covered with TOP SECRET papers. For goodybags, I used brown craft bags with TOP SECRET on the outside, included an invisible ink pen, sunglasses, a mini flashlight, a notebook that my kid decorated for each individual, and a magnifying glass (all from Amazon in bulk so not too pricey).
Overall, for 11 year olds, this was a fun non-murder party, the kids had a blast even if they needed a little help, and it was a successful party themed in a unique way that no one in her school had ever done before!