This game is licensed for personal, private use only. If you plan to use it for any commercial purpose, public event, business, organization, school, fundraiser, church, promotional activity, paid event, or any use that generates revenue or provides a commercial benefit, you must purchase a Commercial License.
- Type Boxed Kit
- SKU ECHOPRP-16
- Age Range 11 to 16
- Minimum # of players 8 Suspects
- Max Players (Main Game) 16 Suspects (Kit A)
- Max # of players available 32 Suspects (Kit C)
- Difficulty Level Moderate 4/10
- Roles Flex-Gender
- Game duration 2 to 4 Hours Average (Flexible Timeline)
- Setting At Mirage Hall inside Echo Spy Academy, students gather for the school’s mysterious annual dinner party.
- Interactive extras Group Challenge * Finale Hunt for the Decoder
- Vibe & Content Notes Tween-Friendly Spy School Drama * Clean, Lighthearted Fun
An intriguing non-murder spy mystery party game for at least 8 players, ages 11 and up. Enter an elite teen spy academy for an evening filled with secret identities, covert challenges, suspicious behavior, hidden agendas, and the theft of a revolutionary piece of spy technology!
Kit Sizes & Pre-Game Resources:
Scroll below this section to preview or download the Sample Game, Host Character Lists, and free invitations for each kit size.
The Sample Game contains carefully selected excerpts from the game, including plotlines, clue card formatting, the event timeline, and other materials. It allows you to evaluate the game’s format and quality before purchasing without revealing the solution.
Kit A: 8–16 Players (16 Suspect Roles)
Kit B: 8–24 Players (24 Suspect Roles)
Kit C: 12–32 Players (32 Suspect Roles)
Kit C requires at least 12 players because four additional characters become required in the 32-player version.
How the Kit Sizes Relate to the Downloadable Version:
- 16 players: Main game only
- 24 players: Main game plus Expansion Pack #1
- 32 players: Main game plus Expansion Packs #1–2
Echo Spy Academy Mystery Game Synopsis:
At the Echo Spy Academy, secrets and shadows are part of the curriculum. It’s not just any school; it’s the premier spy training ground for teens, where mastering the art of deception is as essential as acing your finals. Every year, the Academy’s highlight is the dinner party, an event shrouded in mystery and intrigue.
You and your fellow students will perform covert role-play for this special night. Dean Shadow will assign you a new identity. The challenge? Stay utterly convincing in your disguise throughout the evening. After all, in the world of espionage, the next mission might require you to become someone entirely different.
This year, the Academy is buzzing with a thrilling twist. The rumor is that someone is planning to sabotage the dinner party. Who could it be? What could it entail? The air is thick with suspense. Every conversation might contain a potential clue, and every glance could carry a hidden message, adding an extra layer of excitement to the evening.
As you enter Mirage Hall, you’ll realize this isn’t just another dinner party. It’s a gateway to a thrilling mission, a test of your abilities, and a playground for your skills. The game is on, and how you play it could change everything.
This is where your most exciting story begins.
This is a non-murder mystery. The students will investigate the theft of the Quantum Decoder, a revolutionary piece of spy technology created at Echo Academy.
Need It Today?
Purchase the instant download edition for immediate access instead of the boxed kit.
Your boxed kit arrives professionally printed and prepared for easy hosting. The exact quantity of materials varies depending on the selected kit size.
Included in the Boxed Kit:
- Host Instructions, including the standard host booklet and a game-specific information sheet
- Professionally Printed Game Materials
- Character Materials, including the Host Character List, Guest List, and Clue Cards
- Solution Materials
- Envelopes and Other Required Game Components
- Optional Extras, such as the free invitation
- Envelopes are not sealed, even in the spoiler-free kits, in case the host needs to view the cards. Sealing envelopes before gameplay is optional.
- Select games may also include video content, bonus clues, or other interactive extras. Any game-specific extras will be listed above under Interactive Extras.
Some light assembly may be required with the standard version. For a spoiler-free, party-ready game, select the appropriate kit option above.
For immediate access to a print-at-home version, use the instant download link on the product page instead of purchasing the boxed kit.
Standard vs. Spoiler-Free Assembly
Standard Version
The standard version requires light assembly before the party. The host must fold and insert the cards for Rounds 1, 2, and 3 into the corresponding labeled envelopes.
Spoilers are limited to the Round 2 and Round 3 card bundles. If the host wishes to avoid seeing them, a trusted person who is not playing may fold and insert those cards. The remaining kit will still arrive prepared without exposing the host to spoilers.
Spoiler-Free Version
With the Spoiler-Free (Party-Ready) Preparation Option, the Round 1, 2, and 3 clue & solution cards are professionally folded and inserted into their designated envelopes, allowing the host to prepare for and host the party without any fear of viewing the spoiler content.
Pre-game character materials are not inserted into envelopes. This allows the host to add the players' contact information on the task cards while they are still arranged in a convenient stack, rather than removing them from envelopes and reinserting them afterward.
Included Assembly in Both Versions
Certain materials are inserted into their designated envelopes in every boxed kit, when applicable. These may include:
- Blackmail notes and other special messages
- Victim signs
- Forensic reports
- Scavenger hunt materials
- Other game-specific surprise items
Keep each bundle of envelopes together according to its label, such as Round 1, Round 2, or Round 3. Some envelopes may already contain game-specific materials, even when the remaining cards still require insertion.
With the standard kit, if an item has already been placed inside a designated character’s envelope, tuck it inside that character’s folded clue card before returning the card to the envelope. This helps ensure the player sees the additional item when the round begins.
Envelopes Are Not Sealed
Envelopes are left unsealed in both versions. This allows the host to review or adjust the materials if necessary, such as when a guest cancels at the last minute, and the host needs to confirm that all vital characters remain assigned.
The host may seal the envelopes before gameplay, but sealing is optional.
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Shipping Methods:
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Expedited Shipping (2-3 business days)
Express Shipping (1-2 business days)
Packaging:
Rest assured that all items will be securely and safely packaged to prevent any damage during transit. Fragile or high-value parts will be packaged with additional protective materials, such as bubble wrap or foam padding.
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