This game is licensed for personal, private use only. If you plan to use it for any commercial purpose, public event, business, organization, school, fundraiser, church, promotional activity, paid event, or any use that generates revenue or provides a commercial benefit, you must purchase a Commercial License.
- Type Download
- SKU TOPSTURV
- Age Range 10 to 13
- Minimum # of players 6 Suspects
- Max Players (Main Game) 10 Suspects
- Max players available 22 Suspects (Expansion Pack Sold Separately)
- Difficulty rating Easy Breezy, 2/10
- Character roles Co-Ed or All-Female
- Interactive Extras Ransom Notes (7) for Scavenger Hunt and a Printable Pocketwatch
- Game Duration 2 to 4 Hours Average (Flexible Timeline)
- Game format Thievery| Guided Clue Mingling | 4 Rounds
- Vibe and Content Notes Whimsical Clean Mystery * Wacky World Vibes * Kid Friendly
- Date of publication 2006. Last Revised: 2018
A whimsical kids’ and tween non-murder mystery party game. This easy-breezy fantasy mystery is packed with eccentric creatures, feuding queens, a curiously coded message, ransom notes, riddles, a scavenger hunt, an afternoon tea party, and the mysterious disappearance of the White Bunny’s pocket watch.
This game is best played at home because the scavenger hunt involves common household locations. It may also be adapted for another venue by allowing players to solve the riddles to receive each clue.
This is the instant download version, so there is nothing to ship and no shipping fee. Simply download, print, prepare, and play!
Prefer a professionally prepared game? Choose the Boxed Kit version, and our staff will professionally print and prepare the game materials for you.
Helpful Links:
Main-game players can get started before the party with costume suggestions, character information, the mystery premise, and more.
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Expansion Pack: Adds 10 Characters and Two Expandable Teams
Sold separately.
Kids’ Non-Murder Mystery Party Game Synopsis:
Topsy-Turvy Land has fallen into chaos. The wicked Scarlet Queen has stolen the crown from the kind-hearted Silver Queen, who peacefully ruled the land for the past 101 years. Now, under the protection of her fearsome ally, the Greasy Goon, the Scarlet Queen reigns as a heartless dictator. Fortunately, Allie, a devoted friend of the Silver Queen, has created a clever plan to overthrow the evil ruler.
The Flying Monkeys have been forced to guard the stolen crown from the highest palace tower. Their wings can only take flight at precisely 3:14 PM, so the Scarlet Queen has banned all clocks from the palace to keep them trapped. The White Bunny follows a rigid schedule surrounding the daily criminal trials in the Palace Garden and is the only creature on the palace grounds permitted to carry a timepiece.
Unfortunately, when the White Bunny returned home after the latest trial, a mysterious ransom note and a curiously coded message were waiting on the dinner table. Someone had stolen the White Bunny’s precious pocket watch. Without the watch, the White Bunny may be late for the next criminal trial, and the Scarlet Queen is not known for showing mercy.
The Crazy Cap Maker has scheduled an afternoon tea party at which the White Bunny will present the ransom note and the coded message to the guests. The residents of Topsy-Turvy Land must solve riddles, follow clues, search for hidden messages, and identify the thief before time runs out.
You have been invited to the afternoon tea party. This is where your story begins.
Host a Large-Group Kids’ Mystery Party Game:
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Main Game: 12 unique suspect characters
- Meedle Me and Meedle Mum should be played together as a pair.
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Expansion Pack: 10 additional suspect characters
- Sold separately.
- Expansion characters may be added in any combination.
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Duplicate, Non-Suspect Team Roles:
- The expansion pack includes an optional Card Army team.
- The expansion pack also includes an optional Duck Family team.
- Each team may include 15 or more duplicate players.
- With the expansion pack and both teams, the game can accommodate 52 or more players.
This is a non-murder mystery centered on the theft of the White Bunny’s pocket watch.
This is the instant download version of the game. Simply download, print, and prepare everything you need to play, with no shipping fees or delivery wait.
PDF files included:
- Host Instructions
- Printable Game Materials
- Solution
- Optional Extras, such as the free invitation
For the boxed kit, also called the Party Pack, use the link provided on the product page.
Printing Tips
For the best results, open and print the files using Adobe Acrobat Reader, available free from Adobe.com. Other PDF viewers may alter fonts, spacing, colors, page sizing, or interactive features.
- Download the PDF files to your computer and note where you save them before opening or printing.
- Select Actual Size or 100% Scale unless the instructions specify otherwise.
- Do not select Fit to Page, as this may resize cards, labels, or other game materials.
- Confirm that the paper size is set to US Letter, 8.5 × 11 inches.
- Print one test page before printing the complete game.
- Use standard printer paper for any worksheets or investigation sheets.
- Use heavier paper for invitations, clue cards, and other materials that will be handled during the game.
- Print in color when possible for the intended appearance.
- Do not select double-sided printing.
- Allow ink to dry completely before cutting, folding, or assembling the materials.
Printer settings and results may vary by printer.
The kids all had a great time role playing and solving the mystery. A couple of adults assisted the kids who were 6 and 8. However the 12 and 13 year olds were able to play on their own.
Overall, our Mystery Party was a good time. Our group included several families with a variety of ages from 8-14 years old, and the Alice in Wonderland theme was able to appeal to all of them. The solution was apparent to some, but not all of the participants, which means that it was a good mystery-- apparent, but not obvious. About one third of the kids were able to guess "whodunnit" correctly, and not just the oldest ones. I really appreciated that it was a mystery but not a murder.
I did like that it was very easy to host the party. The kit was complete and "fool-proof," which is great for the host. It did not take very long to assemble the envelopes and figure out what I needed to do. I had never done a party like this before, but I can honestly say it was very straightforward. The only "negative" in the kit is that some characters were denoted "either" gender when assigning them, but then were referred to either "he" or "she" on the character cards, which did not always line up with how we assigned the character. (Example: we placed the White Bunny as a boy, but the White Bunny was a "she" on some of the printouts.) That was confusing/undesirable for some of the kids. The PDF was not editable, so we just rolled with it, but it would have been nice to be able to fix that. Truly, though, not the end of the world. Just be aware if you have a kid who is going to get hung up on that.
In general, it is good to know that it took a while for the kids to get the hang of the party. None of them had done a mystery party before, so they were pretty confused during Round 1. When the party was over, one kid said to me that she wished there was some kind of dress rehearsal so they could start to figure it out before the party started. You could tell that it finally "clicked" for a lot of them after Round 2, but at that point, we were nearly done. For anyone else doing the party in the future, it might be worth starting the party with some kind of role-playing game to help facilitate the character development. Perhaps play a game of charades (or similar activity) where the kids have to stay in character or work in their clues. Even the older kids struggled with the "mingle" concept in Round 1. I started to feed them questions to ask others after a while, and that helped.
The only real flaw of the game is that it gives the kids the clues all at once-- there are two clues given at the same time in Round 1, and there are four clues dispersed simultaneously in Round 2. It seemed silly to hand them four envelopes all at the same time. One clue in particular during Round 2 indicates the location of the missing pocket watch, so it didn't make sense to do it all at once. I ended up doing a sort of "escape room" idea where the kids had to complete some kind of task in order to earn their next clue. This worked out really well and helped them have a great time, as well as adding to the mystery. However, it was a reasonable amount of work for me to think up the tasks and then gather the supplies. It would have been nice to have that already thought out for me so that all I had to do was execute a given plan. (For others who may do this party and looking for ideas: The extra clue in Round 1 was taped to the bottom of chair, and the kids were given an ambiguous clue with Clue #1 to look for it. For other tasks in Round 2, we tried to loosely keep with the "Alice in Wonderland" theme. The kids had to use flamingo-shaped pens and craft pom "hedgehogs" to go through a tabletop croquet course to earn another clue. One task was to build a structure from playing cards. Another time they had to use random keys that they found during the scavenger hunt and match them to locked padlocks to unlock pieces of their clues. I had each task in a different room of the house, so they had to figure out where the "Croquet Grounds," "Rose Garden," and "Rabbit Hole" were.) Had I done the party as prescribed with all the clues at once, I don't know that they would have found it as enjoyable. If they got all the clues at once, the party would have been over very quickly.
Overall, though, they enjoyed the mystery party. All the kids said that they had fun and would do it again. I enjoyed it enough that I'm interested in trying to do a party with adults. I would recommend!
As with any mystery party, it’s best if participants get into character. Ours did! 3 generations. 6 adults and 6 kids ages 5-11. S 1 adult was paired with 1 kid to help read clue cards and share and note key information.
Some kids were definitely too young but it didn’t matter because they were part of the fun and enjoyed being in costume.
We started with a a parade around the house and when we entered the front door we had to crawl through a tunnel (card tables covered with blankets), and when we emerged we were in topsy turvy land.
The tea party was great.
The forensics portion was very important to making everyone feel party of solving the mystery.
Kids had a blast dressing up. They were as young as 7 and as old as 13. They were all having a blast.
The kids had a wonderful time dressing up and playing. They were ages 9-11, and it they had no problems with the clues and enjoyed working together to figure out who stole the watch. I had some trouble making the party run smooth, transitioning from one round to the next. The tea party table was out main focus, so round one was the tea party, round two was dinner, and round three was cake so resetting the table for each course was ...but that was poor planning on my part. The instructions were very helpful and took me step by step through the ENTIRE party. All in all the party was a success.
