This game is licensed for personal, private use only. If you plan to use it for any commercial purpose, public event, business, organization, school, fundraiser, church, promotional activity, paid event, or any use that generates revenue or provides a commercial benefit, you must purchase a Commercial License.
- Type Boxed Kit
- SKU MANCYV1PRP-12
- Age Range 12 to 15
- Minimum # of players 7 Suspects
- Max Players (Main Game) 12 Suspects
- Max # of players available 20 Suspects in Kit B
- Difficulty Level Straightforward, 3/10
- Roles All-Female
- Game duration 2 to 4 Hours Average (Flexible Timeline)
- Setting In the teacher’s lounge at River Peak High School, where Mancy Crew calls an emergency meeting of the Forensic Science Club to investigate the Sisterhood of the Dangerous Secrets.
- Interactive extras Scavenger Hunt Items Prepared, Finale Message Printed
- Vibe & Content Notes Tween Detective Fun * Clean Mystery Collab * Young Sherlock Vibes
Mancy Crew Volume I: The Mystery of the Dangerous Secrets is a kid-detective-themed, non-murder mystery party for at least 7 girls, ages 12 to adult. Mancy gathers her fellow sleuths to investigate a troubling local legend that may be far more real and dangerous than anyone imagined.
Note: There is no victim in this non-murder mystery game.
Kit Sizes & Pre-Game Resources:
Scroll down below this section to preview or download the Sample Game, Host Character Lists, and free invitations for each kit size.
The Sample Game contains carefully selected excerpts from the game, including plotlines, clue card formatting, the event timeline, and other materials, allowing you to evaluate the game's format and quality before purchasing without revealing the solution.
Kit A: 7 to 12 Players (12 Suspect Roles)
Kit B: 7 to 20 Players (20 Suspect Roles)
How the Kit Sizes Relate to the Downloadable Version:
- 12 players: Main Game only
- 20 players: Main Game plus Expansion Pack #1
The Mystery of the Dangerous Secrets Game Synopsis:
Mancy Crew is a senior at River Peak High School. With a natural talent for investigation, she founded the River Peak High Forensic Science Club, which has even assisted the police department on occasion. Mancy recently received an anonymous tip about a secret society known as the Sisterhood of the Dangerous Secrets.
The organization was founded at River Peak High in the 1920s, and its membership has been passed down through generations ever since. Now, the Sisterhood has threatened to strike again. Mancy has called an emergency meeting of her team to investigate the mystery of the Dangerous Secrets.
According to the anonymous tip, one of the club members is the target of a hidden secret. Mancy has asked the forensic science club to assemble in the teachers’ lounge at River Peak High. She will brief the group on the anonymous warning, but she also has a few stress-relieving games planned to break up the meeting. As Mancy says, “Relaxed sleuths are effective investigators!”
Rumor has it there are codes to break and riddles to solve before the hidden secret can be uncovered somewhere in the school. Even more troubling, the anonymous tipper has hinted that someone in the forensic science club may be a member of the Sisterhood of the Dangerous Secrets. The group must work together to uncover the secret and identify the hidden member of the Sisterhood. This is where your story begins.
Need it today?
Purchase the instant download edition for immediate access instead of the boxed kit.
Your boxed kit arrives professionally printed and prepared for easy hosting. The exact quantity of materials varies depending on the selected kit size.
Included in the Boxed Kit:
- Host Instructions, including the standard host booklet and a game-specific information sheet
- Professionally Printed Game Materials
- Character Materials, including the Host Character List, Guest List, and Clue Cards
- Solution Materials
- Envelopes and Other Required Game Components
- Optional Extras, such as the free invitation
- Envelopes are not sealed, even in the spoiler-free kits, in case the host needs to view the cards. Sealing envelopes before gameplay is optional.
- Select games may also include video content, bonus clues, or other interactive extras. Any game-specific extras will be listed above under Interactive Extras.
Some light assembly may be required with the standard version. For a spoiler-free, party-ready game, select the appropriate kit option above.
For immediate access to a print-at-home version, use the instant download link on the product page instead of purchasing the boxed kit.
Standard vs. Spoiler-Free Assembly
Standard Version
The standard version requires light assembly before the party. The host must fold and insert the cards for Rounds 1, 2, and 3 into the corresponding labeled envelopes.
Spoilers are limited to the Round 2 and Round 3 card bundles. If the host wishes to avoid seeing them, a trusted person who is not playing may fold and insert those cards. The remaining kit will still arrive prepared without exposing the host to spoilers.
Spoiler-Free Version
With the Spoiler-Free (Party-Ready) Preparation Option, the Round 1, 2, and 3 clue & solution cards are professionally folded and inserted into their designated envelopes, allowing the host to prepare for and host the party without any fear of viewing the spoiler content.
Pre-game character materials are not inserted into envelopes. This allows the host to add the players' contact information on the task cards while they are still arranged in a convenient stack, rather than removing them from envelopes and reinserting them afterward.
Included Assembly in Both Versions
Certain materials are inserted into their designated envelopes in every boxed kit, when applicable. These may include:
- Blackmail notes and other special messages
- Victim signs
- Forensic reports
- Scavenger hunt materials
- Other game-specific surprise items
Keep each bundle of envelopes together according to its label, such as Round 1, Round 2, or Round 3. Some envelopes may already contain game-specific materials, even when the remaining cards still require insertion.
With the standard kit, if an item has already been placed inside a designated character’s envelope, tuck it inside that character’s folded clue card before returning the card to the envelope. This helps ensure the player sees the additional item when the round begins.
Envelopes Are Not Sealed
Envelopes are left unsealed in both versions. This allows the host to review or adjust the materials if necessary, such as when a guest cancels at the last minute, and the host needs to confirm that all vital characters remain assigned.
The host may seal the envelopes before gameplay, but sealing is optional.
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